by piero scaruffi
Cognitive Science and Artificial Intelligence
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A Timeline of Virtual and Augmented Reality 1960: Manfred Clynes coins the word "cyborg" to refer to an emerging hybrid of man and machine 1961: Charles Comeau's and James Bryan's Headsight 1962: Morton Heilig's "Sensorama Machine", a machine for full-sensory immersion 1969: Ivan Sutherland's head-mounted display 1972: General Electric's computerised flight simulator 1975: Myron Krueger's Videoplace 1978: Roy Trubshaw's MUD 1979: Eric Howlett in Boston invents an extreme wide-angle stereoscopic photographic technology, LEEP (Large Expanse Extra Perspective) 1979: McDonnell-Douglas' eye-tracking VITAL helmet 1979: Eric Howlett's LEEP (Large Expanse Extra Perspective) 1979: The Aspen Movie Map at MIT 1980: StereoGraphics' stereo vision glasses 1981: Thomas Furness' Visually Coupled Airborne Systems Simulator at NASA 1982: Thomas Zimmerman invents the data glove 1984: Steve Mann's see-through glasses EyeTap 1985: Jaron Lanier's VPL Research 1985: Scott Fisher's VIEW at NASA 1986: Thomas Furness' virtual cockpit 1986: Michael McGreevy's VIVED at NASA 1986: Kazuo Yoshinaka of Nippon Electric invents the virtual retinal display 1986: Lucasfilm's graphical MUD Habitat by Randy Farmer and Chip Morningstar 1987: Jaron Lanier coins the term "virtual reality" 1989: Nintendo's Power Glove 1990: Tom Caudell coins the term "augmented reality" 1990: Jonathan Waldern's VR arcade machine Virtuality 1990: LambdaMOO by Pavel Curtis at Xerox PARC 1991: SIGGRAPH inaugurates the "Tomorrow Realities" section 1991: Tim Berners-Lee invents the WorldWide Web 1991: Brenda Laurel's book "Computers as Theatre" 1992: CAVE at the University of Illinois 1992: Louis Rosenberg's "Virtual Fixtures" 1993: Paul Milgram's ARGOS (Augmented Reality through Graphic Overlays on Stereovideo) 1993: IEEE's Virtual Reality Annual International Symposium 1993: Pattie Maes' ALIVE (Artificial Life Interactive Video Environment) 1993: VictorMaxx's head-mounted display Stuntmaster 1994: Julie Martin's augmented reality theatrical play "Dancing In Cyberspace" 1994: Forte's head-mounted display VFX1 1995: Nintendo's Virtual Boy console 1995: Virtual I/O's head-mounted display iGlasses 1996: The first MMORPGs, "Baramue Nara" and "Meridian 59" 1996 augmented-reality conferencing systems Studierstube and Transvision 1997: Richard Garriott coins the term "MMORPG" 1998: Francisco Delgado's "virtual cockpit window" at NASA 1998: The first IEEE International Symposium on Augmented Reality 1998: Henry Fuchs' team at University of North Carolina develops "spatial augmented reality" 1999: Hirokazu Kato's and Mark Billinghurst's ARToolKit at the University of Washington 1999: ARToolKit by Hirokazu Kato and Mark Billinghurst 2000: The first augmented-reality videogame, AR Quake 2006: Nintendo's game console Wii with motion-tracking 2007: Image Metrics creates a 3D hologram of a dead actor 2008: Lumus' see-through head-mounted display PD-18 2008: Augmented reality on CNN 2009: Eyepet AR toy for the Sony Playstation 2009: ARToolkit ported to Adobe Flash by Tomohiko Koyama 2009: Esquire magazine's special augmented-reality edition 2010: Microsoft's Kinect for 3D motion capture 2011: Blippar smartphone 2011: Epson' see-through head-mounted display BT-100 2012: The Oculus Rift 2013: Google's see-through glasses Glass 2013: Nvidia's "near-eye light-field" display 2013: Leap Motion's hand-tracking device 2013: Canon's mixed-reality headset MREAL 2014: Meta's see-through glasses 2014: Facebook acquires Oculus 2014: Google's Cardboard 2014: Google's augmented-reality platform Project Tango for Android 2015: HTC Vive 2015: Samsung Gear VR 2015: Microsoft's Hololens 2015: Constantinos Miltiadis, a student at ETH Zurich, develops "Project Anywhere" for multiuser VR games 2015: Evening Standard's blippable Queen selfie 2016: Intel's RealSense and Project Alloy 2016: Niantic's videogame PokemonGo 2016: GoPro's six-camera Omni VR 2016: Sony's PlayStation VR 2016: The Guardian's virtual solitary confinement 2017: Microsoft's Xbox One X 2017: Apple's augmented-reality platform ARKit for the iPhone 2017: VR games "Virtual Virtual Reality" and "Accounting+" 2017: Nvidia's Holodeck for collaborative design 2018: Facebook, Lenovo and HTC launch untethered headsets 2018: Google's augmented-reality platform ARCore 2018: Apple's ARKit2 2018: Magic Leap's One 2018: ThirdEye's augmented reality glasses X1 and DreamWorld's tethered headset Dream Glass 2019: Nreal's augmented-reality smartglasses 2019: North's augmented-reality smartglasses that look like regular glasses 2019: Apple's ARKit3 2019: Facebook's Oculus Quest 2019: Rokid's mixed-reality headset Glass 2019: Varjo's mixed reality headset XR-1 2020: Nreal's augmented-reality smartglasses for the consumer market 2020: UC Berkeley holds its graduation ceremony on Minecraft 2021: Facebook announces plans for its own metaverse 2021: Facebook and Ray-Ban launch the augmented-reality smartglasses Stories 2021: Snapchat's augmented-reality smartglasses Spectacles-4 Virtual Worlds in Literature and Cinema 1980s-2000s Steven Lisberger's film "Tron" (1982) James Cameron's film "The Terminator" (1984) William Gibson's dystopian novel "Neuromancer" (1984) Robert Zemeckis' film "Who Framed Roger Rabbit?" (1988) Paul Verhoeven's film "Total Recall" (1990) George Martin's novel "A Game of Thrones" (1991) Brett Leonard's film "The Lawnmower Man" (1992) Neal Stephenson: "Snow Crash" (1992) Julie Martin's augmented-reality theatrical play "Dancing In Cyberspace" (1994) William Gibson's novel "Virtual Light" (1994) Robert Longo's film "Johnny Mnemonic" (1995) Peter Weir's film "The Truman Show" (1998) Katherine Hayles's book "How We Became Posthuman" (1999) Larry & Andy Wachowski's film "The Matrix" (1999) Mamoru Oshii's film "Avalon" (2001) Steven Spielberg's film "Minority Report" (2002) Reki Kawahara's web-only novels "Sword Art Online" (2002) New Media Art 1980-2010 1981: Samuel Beckett's "Quad", an algorithmic play 1984: Fredric Jameson publishes "Postmodernism or the Cultural Logic of Late Capitalism" 1985: The Nintendo Entertainment System is introduced 1985: Warren Robinett, Scott Fisher and Michael McGreevy of NASA Ames build the "Virtual Environment Workstation" for virtual-reality research 1985: Donna Haraway's essay "A Cyborg Manifesto" Digital technology follows in the tradition of 20th-century anti-art (Peter Weibel) 1988: The First International Symposium on Electronic Arts (FISEA) is held in the Netherlands 1989: Heinrich Klotz founds the Center for Art and Media (ZKM) in Karlsruhe and ZKM organizes the first "Multimediale" festival in Germany 1990: The Inter-Society for the Electronic Arts (ISEA) is founded in the Netherlands 1990: The Burning Man festival is held at Black Rock Desert 1991: Wolfgang Staehle founds the bulletin board The Thing 1991: Tim Berners-Lee invents the WorldWide Web 1991: Brenda Laurel's book "Computers as Theatre" 1992: The Electronic Visualization Lab in Chicago creates a "CAVE" ("Cave Automatic Virtual Environment") 1992: The Banff Centre starts the Art and Virtual Environment Project 1992: The School of Visual Arts in New York launches the "New York Digital Salon" 1994: Benjamin Weil starts AdaWeb, a curated website for online art 1994: Vuk Cosic launches the net.art movement 1994: Eastern European artists including Vuk Cosic found the "net.art" movement of artists active on the World Wide Web 1994: Susan Conde and Henri-Francois Debailleux organize the fractalist exhibition in France 1994: Critical Art Ensemble's essay "The Technology of Uselessness" 1995: The Ljudmila (Ljubljana Digital Media Lab) in Slovenia 1995: Pit Schultz and Geert Lovink establish the Nettime e-mailing list for new media art 1996: Nicolas Bourriaud coins "relational aesthetics" 1996: Itsuo Sakane founds the International Academy of Media Arts and Sciences in Japan 1996: Arthur Kroker and Marilouise Kroker found the e-magazine Ctheory 1996: "Manifesta 1", the first European biennale of contemporary art, in the Netherlands 1996: Mark Tribe founds "Rhizome" 1996: The first DVD player is introduced by Toshiba 1997: NTT's InterCommunication Center in Tokyo 1997: Frank Popper publishes "Art of the Electronic Age" 1998: Anton Vidokle founds the curatorial platform e-flux 1999: Mark Tribe starts the Rhizome online archive of new media art 1999: Peter Weibel curates the "net_condition" show at ZKM in Karlsruhe 2001: Pierre Levy publishes "Cyberculture" 2001: Lev Manovich's book "The Language of New Media" 2003: Oliver Grau's book "Virtual Art" 2003: Linden Lab launches the virtual world "Second Life" 2004: Margot Lovejoy publishes "Digital Currents - Art in the Electronic Age" 2005: YouTube debuts on the World-wide Web 2005: The Letterman Digital Arts Center opens in San Francisco 2007: The Sundance Film Festival's "New Frontier" exhibition 2008: Marisa Olson coins the expression "Post-Internet Art" 2009: Rick DeVos establishes the "ArtPrize", an art competition that takes place in multiple cities 2010: Edinburgh's Fringe Festival 2010: Rafael Rozendaal founds the open-source exhibition "Bring Your Own Beamer" VR/AR in Literature and Cinema 2010-2020 2011: Ernest Cline's novel "Ready Player One" 2012: Nonny de la Pena's VR documentary "Hunger in Los Angeles" 2014: Nonny de la Pena's VR documentary "Project Syria" 2014: Chris Crescitelli launches the VR Fest 2015: Keram Malicki-Sanchez launches the Festival of International Virtual & Augmented Reality Stories (FIVARS), in Toronto 2015: The Tribeca Film Festival's "Storyscapes" exhibition 2015: Chris Milk's VR documentary "Clouds over Sidra" 2015: Penrose Studios's VR film "The Rose And I" 2017: The Venice Festival's virtual-reality competition 2017: VR game "Virtual Virtual Reality" 2017: Oculus' VR film "Dear Angelica" 2017: Penrose Studios's VR film "Arden's Wake" 2018: VR game "Beat Saber" 2018: Darren Aronofsky's VR film "Spheres" 2019: Fable Studio's VR film "Wolves in the Walls" 2020: The BFI London Film Festival adds an "Expanded" section for virtual, agumented reality 2021: Porter Robinson's Secret Sky, a music festival in virtual reality Notable VR/AR Installations 1990-2020 Lynn Hershman: "Deep Contact" (1989), a navigable dataverse Jeffrey Shaw: "Virtual Museum" (1991) Nicole Stenger: "Angels" (1992), the first immersive movie Monika Fleischmann & Wolfgang Strauss: "Home of the Brain" (1992) Brenda Laurel and Rachel Strickland: "Placeholder" (1992) Lawrence Paul Yuxweluptun: "Inherent Rights, Vision Rights" (1992) Kazuhiko Hachiya: "Inter Dis-communication Machine" (1993), Peter d'Agostino: "VR/RV - A Recreational Vehicle in Virtual Reality" (1994) Diane Gromala & Yacov Sharir: "Dancing with the Virtual Dervish - Virtual Bodies" (1994), dancing in VR Michael Naimark: "Be Here Now" (1995) Masaki Fujihata: "Global Interior Project" (1995) Char Davies: "Ephemere" (1995) Agnes Hegedus: Virtual world "Memory Theater" (1997) Maurice Benayoun: "World Skin" (1997) Rebecca Allen: "Emergence - Bush Soul" (1998) Charlotte Davies: "Osmose" (1998) Simon Penny: "Traces" (1999) John Klima: "Go" (2000) Rachel Rossin: "I Came and Went as a Ghost Hand" (2015) Jennifer Steinkamp: "You" (2016) Tamiko Thiel: Gardens of the Anthropocene (2016) Laurie Anderson and Hsin-Chien Huang: Chalkroom (2017) Alejandro Inarritu: Carne y Arena (2017), Kathryn Bigelow: "Protectors: Walk in the Ranger's Shoes" (2017) Hayoun Kwon: "The Bird Lady" (2017) Mel Chin: "Wake and Unmoored" (2018) Virtual Worlds/ Metaverses 1994 AlphaWorld (Boston) 1995 The Palace (California) 2001 Habbo (Finland) 2003 Second Life (Bay Area) 2006 Roblox (Bay Area) 2008 Solipsis (France) 2008 Bitcoin and the blockchain 2014 The Sandbox (Britain) 2017 Decentraland (Argentina) 2017 Epic Games' Fortnite 2017 Somnium Space (Britain) 2018 Zepeto (South Korea) 2018 Upland (Silicon Valley) 2018 CryptoVoxels (New Zealand) Sep 2021: Charles Hoskinson's Cardano-based metaverse Pavia Mar 2022: Christian Zhang's Solana-based metaverse Solice Back to the index |